Meaning there isn’t a single loading screen in sight. This is a completely open, sandbox MMORPG. Player housing is definitely a thing, although given the survival mechanics present, it likely won’t allow for the same type of interior decorating that a game like Black Desert or Final Fantasy XIV do. There still isn’t a whole lot of information known about the upcoming MMO, but disregarding the info released via their interview that we already covered, they do have a little on their website. It’s just being built with survival aspects to attempt to appeal to a different audience. This is going to, first and foremost be an MMORPG. Working with other players towards a common goal was an incredible experience back in the 2000s, and could even be fun in games like ARK when I played it actively.Ĭlockwork did note that while they want to have a focus on “user-generated content,” they’re definitely not aiming for something like “Roblox or Minecraft.” I would love for a community-driven MMO to be a reality. One that I’m familiar with and see in every new MMO that releases. This is an age where players are happier playing solo as opposed to having to rely on other groups – other players.Īnd I don’t think that’s necessarily the wrong mentality. This is an age where most players want to power through content as fast as they possibly can. The idea that players want to actively socialize with one another – that players want to group together and work harmoniously is unfortunately just not the reality in this day and age. And I use the term “evolved” very loosely here. I’m honestly not a fan of that aspect as gamers have evolved quite a bit in the last decade thanks to MOBAs and Battle Royales. And we think it’s that’s both incredibly powerful for creating content in the game but also key to give players a new way to play with each other.Īnd we want to harken back to sort of the old mission of MMOs, which is to get a bunch of people to become real friends in the game together.”įorcing players to socialize with one another could potentially work. “We have a strong emphasis on player-created worlds and player mechanics. The less players play, the worse the economy gets, the less the world evolves. I know Western MMOs seem to be going the player-generated content route, having players be in direct control of the world, the economy and generally dictate the direction the game takes.Īlthough my one concern here lies with the fact that the activity with regards to content, and ultimately the fate of the entire server lies on how active players are. “A lot of games already offer great combat experiences, we want to encourage players to be able to build their own worlds, rather than having developers handcraft everything and put a huge amount of effort to content creation and so on,” Where the game strongly encourages players to engage in social interaction and cooperation. The companies’ goal? To build an MMO with a “societal” focus. At these levels BitCraft becomes a deeply social and strategic game.While Clockwork is based in San Francisco, the team itself not only employs developers from all over the world, but has talent from both Ubisoft and Kakao. They can even unite cities to build empires across continents and oceans. ![]() Players can choose to work together to tame the wilderness and create impressive towns and cities anywhere in the world. All characters begin as a blank slate and players build up experience in the aspects of the game they like to spend time with.īitCraft goes beyond exploring, crafting, trading, farming and skilling though. BitCraft has a skill system which lets players master their skills as they practice them. Players awaken as a mystical being in the middle of the wilderness and will need to build shelter to survive. The game takes place in a single, massive, editable sandbox world for all players to interact with and to permanently change. The game incorporates elements of sub-genres such as survival games, sandbox games, role-playing games, city builders, and strategy games. BitCraft is a sandbox MMORPG which encourages many different play styles ranging from farming, hunting, and crafting to city-building and social strategy, rather than emphasizing combat alone.
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